The CPS Norvegicanne was an unlucky ship – some said cursed, others said haunted. Whatever the truth, it was certainly always in need of repairs and maintenance. The engineering crews worked round the clock but regardless of what the ship provisioned, it never had enough supplies or equipment – whether due to administrative error, logistics failures or shipping delays, the crew had to make do with bodges and temporary fixes that no-one had time to revisit and improve.
When the ship’s deflector arrays failed in a dense asteroid field, the Veer-myn who’d been secretly living on board finally made their move. Breaking out of the machinery rooms and ventilation ducts, they scoured the ship for food. The crew abandoned the ship, doubling up in what escape pods hadn’t deteriorated, and escaped to a nearby planetoid leaving the rats to the junk ship.
Six months later, the Norvegicanne reached a starbase at the edge of the star system. No-one could work out how they’d got the ship’s systems to keep them alive long enough, let alone travel and navigate out of the asteroid field to reach civilisation – indeed, all systems went off-line mere hours after arrival. The Corporation (Sordus Silage) immediately impounded and quarantined the ship, and while interrogating it’s Veer-myn occupants to discover their engineering secrets, discovered that they had formed an enthusiastic DreadBall team. After watching thousands of games played by the human crew, and analysing holo-vid recordings of famous games, they had formed their own teams and practiced for much of their brief rule of the ship.
Once it was clear which of the Veer-myn knew nothing about starship mechanics, Sordus Silage conscripted a DreadBall team from the rat’s ranks and entered them into the local league. Since then, they have made some great games, including an astonishing 5-rush landslide against a human Corporation team that contributed to their first tournament victory, the DGB Llamedos Regional!
The Veer-myn were the first team that I painted. I didn’t have a clear idea of how I wanted to paint the other teams.
I started playing them when we first got the game, but began concentrating on the Marauders and Forge Fathers when tournaments came around – favouring the simpler, smashier teams over the more challenging Veer-myn. After the Vanguard DreadBall tournament however, I brought them back with new tactics and a new plan to take on the Judwan that I expected to face at the Welsh Regional Heat – I didn’t face any Judwan, but they did bring me the victory!
Colour-wise, I started with a Bubonic Brown base, Chestnut Ink wash to give them a bit of grime, and then more Bubonic Brown. The metal was straight Dwarf Bronze, and the skin was exactly the same as I do Dwarf skin – Tanned Flesh base with Dwarf Flesh highlights. I’m not entirely happy with the skin, but it does look great on the tails. The fur is Dark Flesh highlighted with Vermin Fur, and all the straps, bindings and glove mitts are Dark Angels Green highlighted with Snot Green. The claws were straight Dheneb Stone.
I tried to freehand the numbers on the back, and used Calthan Brown. Some came out alright, some were a bit more wobbly, and the colour was far too close to the main armour to be easily visible. At some point, I may go back and try to hide the existing numbers and redo them with green, for a better contrast but I’m happy with them for now. I’d like to move to a different team with some other colours!
I’m planning on painting the team-exclusive MVPs in the colours of the team that they will play for, and also on tweaking their background a little bit to make them my own. I want to try and get my teams painted first though, since I have never played a game with MVPs at all, I’m happier to put them off for a bit so I can spend a bit more time on them when they come around.