The campaign allows for two games each round – your fixed game, and another optional one. This way a player can’t race ahead just for having loads of spare time while also giving a little boost to those gangs that need it.
Having only three fighters able to take part after the last game, Al (our Arbitrator) offered to play me at a Shoot-Out since that would get a lot of my gang out of recovery in time for the next round.
Shoot-out works much the same as it did in old Necromunda, but integrated with all the reputation rules, etc. Big Boned Billy’s Revenge now sits at 10 reputation having risen after every game – never falling back.
Al also cooked up a fantastic story. He’d just played against the Rusted Maw, a Genestealer Cult gang with his Goliaths. The two fighters selected for the Shoot-out were a Champion who had been in recovery for that game and a hired gun (Escher). The Champion had been ‘recovering’ trying to impress Hot Shot Liz at a drinking hole that had recently come under new management (wink wink), explaining their suboptimal performance in the Shoot-out (thank you, Delaque territory bonus!)
The Revenge had Billy and Shake (the heavy-flamer Champion), pacing towards the Goliath and his mercenary friend. The Delaques kept their cool, but Shake was unable to get a shot with his flamer before he was taken out of action in combat – taking a Spinal Injury and missing the next game.
Billy on the other hand finished up both attackers without trouble, boosting the Revenge’s reputation still further and taking control of some Old Ruins for bonus income. Rare trade came up well and they replaced one of the earlier casualties (giving him the abandoned long rifle) and adding a sword to Lawrence, the wannabe gunslinger who hadn’t read the rules on pistols in combat before playing…
Now most of the gang is out of recovery, I’ll be looking for ways to make some credits and build back up to strength. Some of the fighters are starting to gain advances too – Dot Junior (the Juve) is training for a future in close combat.
My second game was against the Escher gang, the Toxtown Terrors. We were playing for the Needle Ways in a Tunnel Fight, and it looked promising for Big Boned Billy’s Revenge as they went up against the already bloodied and bruised Terrors.
The Revenge started out sneaky, spiking the drinks of two-thirds of the gang, leaving only the Juves alone. This contributed to the rather slow start – neither gang being able to land a hit and (on the rare occasions that they did) failing to wound.
Eventually stray shots started to hurt, as Shake (the Revenge’s Champion Arsonist with a heavy flamer) got hit in the back by a teammate and after too many rounds of no action, suddenly damage started flying on both sides.
The Revenge got complacent though, and didn’t realise that the Terrors had already won the scenario… they stuck in until the tunnels were empty and only then counted the cost. Three fighters were critically injured, and only Penny could afford to see the Docs. Jacob and Wilson died of their injuries later. Arnold and Irving took Grievous Injuries, while Lawrence was humiliated (-1 Leadership and Cool). Only Dot Junior, Shake and Billy himself were fit and healthy after the game. Dot Junior managed to take a champion out of action, and scored extra experience from Billy’s Mentor ability – now he has enough for some advancements, I think I’ll improve his Weapon Skill in order to groom him towards close combat prowess.
I think I’m going to try and squeeze in a bonus game this round, to try and keep it easy and get some of the fighters out of recovery before the next round!
The new Necromunda is fantastic, and I’ve been getting back into painting my old Delaque gang with some additions from the Heresy Miniatures ‘sci-fi trenchcoat gang’. They look a lot like extras from the Blade films, especially with the bat shaped belt-buckles. Like a very off-brand Dark Knight.
Al Weeks has set up a Dominion campaign in Bristol and since I like campaigns and want to play more, it seemed like a great idea to get into it and get some use out of that Necromunda box!
Since I couldn’t find my old gang list to update and convert to the new rules (damn thing has been around nearly 20 years and now it goes missing?) I started from scratch with the idea that Big Boned Billy (the heavy of the original gang) has struck out on his own. He lost his heavy stubber (not available in the new list) at some point, and I figure that is why he’s so mad and has called the gang ‘Big Boned Billy’s Revenge’. A couple of old characters came along too – Shake, who used to be a juve and is now a champion with a heavy flamer and Dot Junior, a new juve presumably some relative of Dot (a juve-turned-ganger in the original gang).
The Revenge’s first game was a Bushwhack against the Midnight Hand (another Delaque gang) in the tunnels beneath a Drinking Hole. I’d just observed the Midnight Hand getting mashed by Matt’s Genecults (despite the lights being out, playing to the Hand’s advantage) and they were still licking their wounds when the Revenge came upon them. Shake snuck around the back and toasted their leader who succumbed to the flames later – but not before taking out Lawrence (a ganger who thought he could take the burning Delaque).
Billy and Dot Junior ganged up on a champion, gaining Dot some valuable experience. Billy took a bunch of flesh wounds and almost went out of action, but stayed in and recklessly engaged another ganger. Billy had three attempts to use his Mentor ability and flubbed all of them. Billy needs to work on his communication.
The gang bottled out even though the only Hand fighter left was engaged by three of the Revenge, but it counted as a victory because of the number of enemy fighters taken out in the Bushwhack.
In the aftermath, none of my injured fighters had any lasting injuries but some of the Hand went into recovery. With the profits of the skirmish the gang bought stiletto knives for several members (who felt under-equipped when the melee begun) and I’m looking at saving up for a new juve.
I didn’t have time for a second game in this round but hopefully I’ll have time to squeeze one in next time. It’s definitely fired me up to get the rest of my models painted, and I’m working on some scenery from a Mantic Ruined City set.
Brexit is a fantastic opportunity for the European Union, they just don’t realise it yet.
Of all the countries in the EU, the UK has been holding it back. It didn’t join the Euro currency, and it didn’t join the Schengen area. It’s only still a member because it got in on the ground floor. It has vetoed progress and talked down the EU for 40 years. It has a high proportion of MEPs compared to other countries, based on population.
The UK has sent nationalistic euro-sceptics and principled obstructionists to represent the British people who voted for them to the European Parliament. Think about that – British people are represented in the European Parliament by MEPs that they vote for, and they choose people who will not consider the issues but will, on virtue of it being talked about in the EU, reject everything. If they even bother to turn up to vote. No wonder many British people feel like the EU isn’t working for them. They chose it not to work for them.
Individual European countries will benefit too. Pan-European companies that want to keep the WTO rules of origin will have to choose between moving all of their manufacturing to the UK or from the UK into Europe. Given the EU has a bigger market and trade deals (the UK will have none) it’s not hard to imagine which they would choose.
Seeing how the UK handles Brexit, and the lack of sensible handling, will be a blow to any other European anti-EU movements. At the very least they’ll have to do more careful research to convince people that they won’t end up in the same boat as the UK. The pro-EU feelings will get stronger as the UK gets weaker.
So the EU will be able to make decisions easier, European Parliament will get a bit smarter, and individual countries in the EU will get manufacturing and services companies looking to set up new bases as they flee the inwards-looking islands. The EU will have more support from it’s citizens. On the downside, they will lose one of the trade partners. Under a no-deal Brexit, their citizens will lose freedom of movement in the UK. Their businesses will lose a market of 60 million people.
So Brexit is a fantastic opportunity for the EU and European countries, and the future looks bright however badly the UK decides to do things.
Necromunda: I’ve assembled and undercoated all of the gangers now, and I’ve kept some of the bulkier Goliath guns off to help me paint them later. I’ve even pre-shaded some of the gangers to see if that is useful for painting them; I’m working on a sample Goliath and Escher to test. Then I went and screwed up the pre-shading by not thinning the paint enough, and ended up with splatters. Boo.
I also basecoated most of the doors with Thunderhawk Blue, ready to have the detail added.
Dreadball: I’ve finished cleaning and undercoating all of the new models, and started painting the Yndij and Matsudan. I’ve also jumped back to the Hobgoblins to finish them off, just a few more details to go.
I’ve almost finished the Eye in the Sky, adding more little bits to the lenses and working out whether to paint some big screen displays on the outside of the hover-thing, and then finishing off the screens and details on the inside of the console.