Cardiff League – Conclusion

My first four games in the league have been good so far – my first experiences against the Robots at the top of the rankings, which I think may have been orchestrated to get me a head-start on income since I was inheriting a poor, downtrodden team with no experience. This catapulted me to a high enough team ranking that I couldn’t get MVPs or Free Agents any more, and the second two games (Corporation and Teratons) ended in wins to the monkeys.

I’ve missed one game so far, the player has been MIA from the Facebook page and the club and everyone seems to be waiting on them for a game (that explains why “weeks five to nine” would be five games, not four…)

Game 5 – Home vs the Wrong-Tech 69ers (S1 Corporation)

This game went awfully for my opponent. I actually managed to turn up in person, intending to play someone else but I ended up playing one of my missed games from a previous week since I could start a little earlier and be sure to catch the train.

Having twelve Zees available really helped, but I wasn’t able to get all of them on the pitch at the same time. My luck was up exactly when I needed it and two Zees scored 4-pointers. The cheerleader was placed on the score track again but was never used, and I ended up scoring a landslide in the thirteenth rush. Luke managed to score a three pointer, killed a Zee and injured a couple of others. That got his Guard the Strength upgrade he was holding out for and his Striker (already a superstar) getting on the cusp of another rank. The underdog bonus also favoured him, getting almost twice as much in income as I got!

The End?

At this point, a ‘break’ was announced and an offer for someone else to run the league for a while. I had two more opponents to play, but having altered my hours slightly in work I was finding it harder to get to the club and one of those opponents has been completely absent for a while. It looks like momentum has dropped out of this league as well, and the results haven’t even gone up.

Conclusions

I found this league more enjoyable than the previous leagues I’ve played in. The big difference is that instead of being a completely open format, the Pathfinder running it was very hands-on. You could play friendlies, but the league games were set at a rate of one per week, and it was arranged for you. I’m not sure whether this was randomly determined of the ‘remaining matches’ or if there was an algorithm to determine who was best placed. It was good for me coming in late to play against a team as far as ahead as the robots I played, because the underdog bonus catapulted me ahead.

The other nice thing was the pace. Both leagues were double-round-robin leagues, but where the Cardiff league set your matches for you one a week it gave an incentive to arrange and play the game. In Bristol, I was on the forum every week saying what days I was free and getting very few replies.

The only downside is the way that this league has ended – much the same as the previous ones I’ve been in, the momentum fizzled out (in Bristol, who knows why and in Cardiff, because the organiser took a break). In both of them there was no end, no event, nothing to mark the league as ‘over’ at all. Even in the Bristol leagues where the ‘last day to play’ was announced, it was after the league was already unofficially over and the date came and went with nothing really happening at all.

So what are you going to do about it?

Well, I don’t know if I can play a league in Cardiff again. It’s not easy to fit around family and travel and things. I enjoy the team progression of a league format – the standard 120TR tournament format is nice, but there’s no growth from game to game. There’s no feeling of “ooh, my star player just levelled up again” or “let the rookie take the shot”.

I might even start a long-form league between friends, since we can get together for a day and play a few games together it should be possible to make a lot of progress in short bursts.

Cardiff League – Weeks Five to Nine

I was missing playing DreadBall regularly – tournament season appears to be in the Spring, and it’s been difficult to play against people other than Jen for a while. I eventually approached the Cardiff League guys to see if they would allow me to join, given that I could only attend in person every fortnight (at best) and would have to play most of my games remotely via Vassal. They seem to be more organised than the last couple of leagues in Bristol – the first one followed the rules from the book and people failed to challenge or complete their assigned games in the fortnight provided each round, the second was a more open double-round-robin but I had a couple of people stand me up and found it difficult to attend on the busiest club nights, no-one else was able to attend the same nights that I was and many didn’t try to arrange games on the forums (or reply to my calls for the same).

The Cardiff League has a very disciplined organiser sorting out the match-ups for each week, rounding up the results and making sure it all keeps ticking along. I’ve jumped in to replace one of his teams, with the team ranking and league points that they had accrued so far – 2 losses and a draw.

I decided to take my Zee team along for this league, since I think a developed Zee team could be interesting to play with, and I’d like the practice to try and perfect their tactics. Since I was replacing a Zee team, I only got 17 credits to boost my team rating – I bought an offensive coach and saved the rest for later. As I’m starting in week five, I’m hoping to organise some friendly games via Vassal so I can get some experience on the monkeys and make them better for the league games.

Game 1 – Home vs The Cylon Conspiracy (Robots)

The Cylon Conspiracy had a huge lead on me, having a few landslide victories behind them and on top of the league table. Being the underdog that I am, I got a bunch of free agents here. I got an Asterian Guard, a Sticky Nameless Guard, and two more Zees.

I swarmed the pitch and managed to get a few good scores, but couldn’t keep the three-point strike zone defended well enough and ended up six points down when I had to concede the game early and run to catch a train. I made enough cash after the game to buy two cards, and replace a dead Zee. Two of them managed to get experience, but not enough to gain a rank.

Game 2 – Away vs Squad Sonny (Robots)

I was hoping to squeeze this in on the same day as against the Cylon Conspiracy but the schedule was against me. Instead, we arranged this game by Vassal. It’s not as hard as I thought it would be to play via Vassal, and doesn’t get in the way too much.

Squad Sonny had a huge team rating, 250 against my 134. This meant my underdog bonus was more than I could possibly use. I bought Buzzcut for the game, and got a few free agents – Asterian Guard and Jack, and a Teraton Jack. The Teraton spent the whole game on the bench because I’ve not played with them yet, and I’m not sure how best to use their abilities. Buzzcut I used for some muscle, but wanted to keep the scoring to the Zees (as poor as they are) to try and get some experience. This worked well, with my two experienced monkeys scoring early on and getting me a six point lead before half-time.

Unfortunately, good luck doesn’t last and I wasn’t able to score again – Squad Sonny managed to push enough models around to get a four-pointer, and ended up winning by two. However, with the underdog bonus I had enough to max out my cards for the next game, and still have plenty left over to buy something else. I don’t know if I’ll buy more Zees, since there is a limit of fourteen and I would like the space for MVPs if I am the underdog again. I could buy some Cheerleaders to try and capitalise on scoring, so the cards can get me easier scores, the scores can get me fan checks, the fan checks get me the coaching dice that I’ll need to help guarantee the score for next time.

My two happy scorers both got Skill increases after the game, so given how close I was to a win this time (landslide, even!) I could actually get it to work next time!

Game 3 – Home vs Yutani Predators (S1 Corporation)

This was another Vassal game, but a little trickier without voice communication. I worry enough that I might be misunderstood with my voice, let alone in plain and emotionless text. The first half of the game was a frantic score-fest, with my two ‘striker’ Zees running and scoring three-pointers every rush, but having them negated instantly by a three-pointer from the Corporation Strikers. After a couple of fumbles from the humans, and a break in the scoring, I finally managed to pull ahead and started to get a lasting lead, and the game ended as a win five points up to me.

Because of all the scoring, I got man monkey of the match, and another ability on one of my ‘striker’ Zees – who got Misdirect.

After this game, I’d maxed out on cards and had oodles of cash left. Looking at team rankings, I can’t expect to get too many more free agents so I bought a couple more Zees (never a bad thing) and a pair of cheerleaders, just in case.

Game 4 – Away vs the Tannhauser Kaiju (Teratons)

Yet another Vassal game – I will be trying to make it to the store at some point, as I need to get some paints and I think I’ve earned the leave at home. This was my first experience with Teratons, on either side of the pitch and they were formidable. Lots of upgrades (two Keepers) and the Teleport ability is incredibly useful! Why ever Evade again?

First score went to the Teratons, and they kept the pressure up high throughout the game. Even with my new hires, there were times I only had 5 on the pitch and no subs to bring on! While not quite so back-and-forth as the previous game, the tit-for-tat was a spread out a lot more and the score didn’t come near my cheerleader till near the end. My Monkey Business dice only gave me a little luck near the beginning, and I realised that Teleport can’t stop a determined Zee from Stealing the ball from a Teraton – but rolling low will scupper that.

My favourite points of the game were having more than half of my team in the Sin Bin thanks to injuries and fouls, and using a Running Interference card to snatch the ball before a Teraton Jack could pick it up… then doubling and running off with it! That Zee eventually sprinted off to a far corner of the pitch, where a Teraton Keeper attempted to teach him the error of his ways. It worked, but the ball scattered off the wall and straight back into the Keeper, who flubbed the catch, and a weird bounce dropped the ball into the almost undefended three-point Strike zone. That was the rush lost, and my final rush for one of the new Zees to sprint up, grab the ball (doubling with 5+ skill), and score (doubling with 5+ skill) to end the game on a 5 point win.

Monkey of the Match was mine again, same Zee as before (both times, he’d done nothing) and that meant a rank increase. He got Running Interference. Another Zee got a Skill increase, and three more are close to advances.

I’d love to play these Teratons again, it was a real challenge – but after the game they did buy a new Guard, so maybe I’d best save some cash for resurrection bills…

Firestorm Games – Welsh Regional Heat

Plotting and Planning

This is going to be the last of my tournaments for the ‘Spring of DreadBall’ in 2013 – there may be something going on towards the end of the year, but it’s time to chill out for the summer and try some other teams out.

I think for Firestorm, I’m going to try something different. I’ve had acceptable results with the Marauders, but they suffer in that their Jacks are unable to get the full utility that a Striker can – both in losing dice and losing mobility. They have a maximum of one hex movement on a throw, and that one hex loses them a dice. A Striker on any other team can move up to four hexes (bare minimum, most teams are five or more) and that reduces their dice to that of a stationary Jack. The goblin Jack’s chances of slamming are significantly lower than of dodging, so I have been using them mostly as surrogate Strikers.

Looking at their disadvantages and considering the meta-game (Judwan and Corporation heavily in attendance in tournaments so far), I think it might be worth trying the Veer-myn. They have the same speed and distance of a Judwan, same bonuses (being Strikers) and both their Guards and Strikers can dodge well while defending the three-point strike zone. They have capable guards able to disrupt a defensive formation and open the opportunities for a 4-point strike.

I can’t work out the best combination of advances for them – extra ranks on the Strikers would be a good thing, to try and counteract their Skill of 5 (raise it to 4, get A Safe Pair of Hands, etc.) but they could also benefit heavily from coaching dice. I don’t think that cards or coaches are really too necessary, since they are accomplished dodgers (don’t need a defensive coach) and really fast (less need for the extra actions of an offensive coach or a card action). Maybe following Oli‘s pattern of four ranks on Strikers to make a copycat Judwan team, since at least one of them should get a Skill upgrade and one of them get A Safe Pair of Hands. With three players standing behind to guard the three-point strike zone, I think it might even pay to have two Strikers with two advances each – this almost guarantees that they will each get Skill 4+, and combine their upfront offense with a single Guard. Leaving three Strikers to defend the strike zone means there’ll be one Guard up front and one in reserve, so combining a Striker’s threat hex with a Sucker Punch slam won’t be as risky since if it works, I am forcing opposing Guards (the most dangerous on a non-Judwan team against this tactic) to dodge on 2 dice against a 5-dice slam. If the fouling Guard is sent off, the reserve Guard can come on and play it slightly safer for a turn or two.

Having played a couple of practice games with that setup, I think it is a winnable tactic. The three blockers at the back are not going to keep it closed forever – consistent, sustained Misdirect actions will move one of the blockers. In one practice game, it was open for a single turn and let two three-pointers through! On the other side of the board, my Guard was not performing well but I put that down to bad dice rolling. I think I need to react better to my opponent’s play style – if they are sitting on the DB1 hex, I need to keep the Guard there to put a threat hex on that spot. If they are blocking the strike zone bonus hexes, I need to get one of them open and try and get the Guard back to the DB1 hex. And if the Guard is trying to smash something that can dodge well, I need to use my forwards to threaten the target.

The Day

It was slightly disappointing, only four players turned up – Jen and myself, and Liam and Tom from the Bristol Blitz tournament at Vanguard. We were told that the top four players qualified for the nationals in Essex later this year, so congratulations to everyone just for turning up! There was plenty still to play for though…

Game 1 – Liam’s Z’zor

I was terrified – I’d never played Z’zor before, and Liam is a really strong player. I set up exactly to plan. Liam’s dice hate him though, and his players failed to score (despite trying) – I knew that Z’zor Strikers had poor skill, but I didn’t realise they had average speed (I thought they were slow). I managed to get a landslide win in about rush 11 or 12.

Game 2 – Tom’s Corporation

I hadn’t played Tom at the Bristol Blitz. but I knew that he had learned a lot from that game and to be on my guard. My skill increases were very useful, and I managed to (for the second time) get my three-pointer on the first rush. On the second, I got another one and (without realising it) had left a Veer-myn on the second ball launch hex on the off-chance of catching a launched ball on his turn. I did, and thought “oh, my best chances are for a single point, and every little helps”. I scored the point, looked up and Tom was offering me his hand. I checked the board and realised that was a landslide win in the fifth rush! I was feeling pretty chuffed with myself as we headed outside for a nice barbecue and long lunch.

Game 3 – Jen’s Corporation

Jen and I play each other all the time. On the one hand, I know everything that she will do but on the other,  she knows everything I will do. And I explained my strategy in detail to her last week to try and get ideas on how people might beat it.

Once more, I got the first-turn three-pointer but Jen scored two points in her first rush – the first time I had been scored against. By rush eight, however, I got back the landslide win.

Game 4 – Liam’s Z’zor rematch

Liam had been learning how to use the Z’zor over the course of the tournament – he had beaten Jen in the second game, making great use of the powerful Z’zor Guard to keep the majority of her team on the injury shelf during the game. He took the same aggressive tactic against Tom in the third game, and me in the final game. My two powerful Strikers were put out quickly, and my Guard was killed in the first few turns. Thankfully he wasn’t any good at scoring again (the Striker’s low skill being a particular pain), and after losing one of my Striker’s to total death (and a lot of lucky Evade rolls around a Z’zor Guard with 360 vision) I pulled another landslide win in the last few rushes.

The Aftermath

Four landslide victories and only four players – I won!

Tom came second (one landslide win, one win, one loss and one landslide loss), Liam came third (two wins, two landslide losses and Jen unfortunately came last again (two losses, two landslide losses). There’s additional report on the tournament from Pathfinder Pete who kept it all running and organised, with pictures of us all and a picture of me holding a picture of the pitch I will receive! All of our teams were photographed for the blogs – and I was ashamed that my Veer-myn weren’t finished yet. Some parts are clearly in need of some work. I’m feeling suitably guilt-tripped into getting at least one team finished this year, and I think the Veer-myn have earned the right to be it!

I was trying to work out the scores after the third game and I thought I had almost won, depending on who won Liam and Tom’s game. And I won! I get a free ticket to the nationals (as opposed to simply qualifying, it probably only saves £15) and a metal pitch with the event name and my name engraved on it. That’s going to be amazing, I was completely over the moon. There was a scaled down picture of the pitch that wasn’t terrifically clear, and be assured I will be swamping this blog with pictures as soon as it arrives.

So what’s next? Bristol Vanguard have a league starting soon and are planning another event in August, and I’ve obviously got the Nationals to look forward to November. If I’d only qualified I might have considered whether or not to go, but since I won a free ticket I’m really excited to actually go along and see how I do against more talented players than myself. Jen isn’t interested in this one – it’s a bit far to go and we’d then have to get babysitters for a whole weekend which makes things more complicated. Once the new pitch arrives, I might set up a private event too to show off and celebrate –  I don’t know when yet, it’ll be nice to scale back and hit the painting/hobby side for a while. I’’l have to ramp up my practice before November though, I know that the competition will be tough!