With downtime out of the way, it was time for the next round! I was matched against Matt’s Genestealer Cult gang ‘The Rusted Maw’ and they were attacking my Old Ruins territory.
We rolled up the Marauders scenario, and the cult’s special mission was Mayhem (take my gang out of action then leave the board). I stayed back until I had some reinforcements and then started surrounding the horrible monsters.
The Rusted Maw had really, really rotten luck. After having their drinks spiked at the local Delaque Drinking Hole, they were unable to hit much and when they did failed to wound. They ran out of ammo and couldn’t reload. The only good luck that they had was when Shake’s heavy flamer missed by a millimetre and failed to do anything more than give a light tan to a cult ganger.
By the end of the game, 5 cultists had been taken out of action and only one had exited the board, having completed their mission. Three of the kills were credited to Gramps – Gramps was one of my downtime purchases, a Champion with a shotgun from the old lead Delaque box. Well now I have to clean the old basecoat off and get around to painting him properly, if he’s going to perform that well in the future!