Second Games Night of 2013

We recently hosted our second games night of the year. Unlike the last one, where we started early and crammed in many many short games throughout the day, this games night was mostly taken up with long games.

The day began with a long game of Warhammer for Jen’s Vampire Counts against Dan’s Warriors of Chaos. She did relatively well, although I believe her spell choices were poor (despite having two doubles, she did not choose Hellish Vigour or Vanhel’s Danse Macabre!). The Terrorgheist at least survived the battle, and was last seen chomping through the back of a unit of Chaos Knights. Although we couldn’t work out victory points due to time, we eyeballed it and decided it was probably a minor victory for the Warriors of Chaos.

Once that was finished, I pounced on some of our new players (while the turnout was still fairly low) to teach DreadBall. That game was cut short by departures, but more players arrived at the same time so we reset the board and played again. This is the first time I think someone I’ve shown DreadBall would not play again, probably because the rules were not grasped as quickly as people usually do. It was an exciting game though, with the Corporation player scoring 5 points throughout the game despite the Forge Fathers keeping at least two of them injured at any time and, by the end of the game, killing three! In the final two turns, the Forge Fathers scored a 4-pointer and a 2-pointer to bring it back to 1 point in their favour. The Corporation player got the ball to the 2-pointer spot, and the whole game essentially came down to the final roll – two dice, requiring at least one 4+. And they flubbed it, the Forge Fathers win!

I love exciting games like that, and we had everyone present hanging on the outcome of that final roll. One old friend noticed that DreadBall is very much like ice hockey, which is interesting considering the game mechanics were originally designed for hockey or a hockey-like game. It’s a good way to get her into it again some time!

Once that long game of DreadBall was out of the way, we brought out Kill Doctor Lucky as a nice, simple, uncomplicated game for two rounds. The first was over quickly as over-ruthless bluffing let a murder attempt through without challenge (Tight Hat killer!), and the second was surrendered to the victor as she had 24 spite tokens to a combined total of 1 spite token across 5 other players and she had a car waiting for her outside for 20 minutes while she tried to turn that into a win! We gave her the win, and retired for the night.

It’s a shame we didn’t get to play so much, I think that was my fault for pushing a 2-player game onto people who weren’t quite used to tactical/strategic games, and I was going slowly myself because of the huge amounts of overtime I’ve been doing in work recently. I was exhausted way before the end of the night!

I’m not sure when the next games night will be – we’ve got a busy calendar ahead of us with DreadBall tournaments and the like, and I’d like to squeeze in a movie night at some point. The top candidate for that one would be the blu-ray box set of Resident Evil or new Batman trilogy that I picked up for Jen’s birthday/Christmas last year.

(Oh yeah, and we all lost the game)

Game Review – Kill Doctor Lucky!

Kill Doctor Lucky is a board game, the spiritual prequel to Cluedo. Instead of stalking around a mansion trying to work out who did it, you’re stalking around the mansion trying to do it.

150pxTitanicKillDoctorLucky

The way to win the game is relatively simple – get yourself in the same room as Dr Lucky, make sure no-one can see you, and try to do him in with whatever weapons you may have picked up (or your bare hands). Other players then take it in turns to play failure cards to try and thwart your attempt. If you succeed, you win! If you fail, you get a spite token – which, for as long as you hold it, increases your chances of success.

The rules themselves are easy to pick up, and the game has become a staple in our games nights for being quick to learn, quick to play, ruthlessly mercenary and with a splash of gambling too. “Should I play this failure card to stop Ann, or should I refuse and make Carl use his cards… ensuring that my own murder attempt will be more likely to succeed!” This does, of course, backfire occasionally – we’ve had more than one game end early due to over-ambitious would-be-killers.

The game has nice, black humour and each failure card includes a reason for the failure – “The doctor spins around and waxes lyrical on his recent polar adventure.” The weapons in the game are also good – a monkey hand (bonus in the lobby), ‘loud noise’ (bonus in the carriage house, picture of a French horn) and killing joke are all in there, as well as simpler ones (revolver, knife, etc). Besides, competing to murder someone is a fairly funny thing to do when you’ve got a bunch of friends, a glass of wine and some takeaway pizza.

We picked up the reprint of the game in full technicolour glory, nice wooden playing pieces and big box. Originally, it was released by Cheapass Games in much less glamorous style. Cheapass Games are a frugal gamer’s friend – they believe that all you need to play a game is the rules and any unique components (such as cards). Everyone has dice, false money, pawns and counters so there’s no need to pack all that stuff in a big box and hike the price up. They argue that the quality of those components is generally poor anyway, so it’s better to leave them out, keep the cost down, and allow people to invest in one really good set of gaming accessories to use for all their games. Of course, since the big games companies are unlikely to follow this pattern, the only games you’ll really get good use out of this philosophy are other Cheapass Games. The big box version is good quality, but possibly a little over-priced looking at the content alone, and I believe that the Cheapass printing is no longer available.

There are also expansions to the game that introduce the Doctor’s dog, and a prequel game still sold by Cheapass Games called Save Doctor Lucky – wherein you must stop the Doctor drowning on the Titanic (making sure people do see you save him!) The game is slightly harder, since the Titanic is sinking while you play, and there is the potential for nobody to win!

Overall, I would heavily recommend this game – even the more expensive big box version – because it is quick to learn, doesn’t seem to get old, provides a lot of potential strategy or luck, and appeals to a wide range of people. I have even had to consider banning it, because about half the time in any games night we hold is spent playing Kill Doctor Lucky – and it usually comes out again for rematches the following day too!