2015 Nationals

Here it comes, the big one of the year! Since 2013s final was late (beginning of 2014), and 2014s just didn’t happen for some reason, it’s nice to see the big tournament happening on time and organised. The regional champions all get free tickets, and I am glad to be one of them now. Hopefully we don’t have to show our Blaines at the door…

I figure the team to beat will be the Convicts. The standard strategy of putting three players at the back and blocking big strikes is easy for the convicts to take out. Action one: Sprint a player to sit next to all three defenders. Action two: Shock Collar, undefendable and watch them all get sent off or knocked down. Either way they are no longer a barrier to scoring. The other possibility, of leaving two players on the bonus point lane to threaten three-pointers and prevent four-pointers, isn’t going to work for the same reasons. However you place the players, it’ll be possible to knock them both out with a Shock Collar or else you’re not even threatening some of the three point shots.

By simply inverting the standard three player defence – instead of forming a line on the strike zone itself, you form a line around the strike hex (so two players are not on strike zone hexes), it becomes massively more difficult to take out all three at once. On the other hand, it puts an unthreatened hex front and centre for your bonus lane defender to get Slammed. With my Sphyr team, I will intend this to be a Striker with his back turned, to make it the most favourable match-up that I can.

The other thing that I can do is to move that line forward a hex so that pushing the middle player back does not place them on the Strike Hex (and thus a potential target).

By trying to keep as much threat in the three-point zone as possible, it’ll be essential to remove the Convicts ability to score bonus points at all by removing their Strikers. This is dangerous, since trying to threaten a Striker enough to knock them out bunches my remaining players up enough to be hit by a Shock Collar themselves and the Convicts Guard is pretty nasty regardless. I can’t be sure exactly whether to go for the Strikers and slow their advance or their Guards and keep my offence safe.

As for scoring, it’s going to depend very much on the opponent. If they commit to blocking the three-pointers (as I will be), then I will probably focus on two-pointers. This is also more action efficient, allowing me to Slam their players more as I go. If there is a three-point path open, it’s not too difficult for a Sphyr to go for it and try to eke out a lead.

All that talk about the Sphyr aside, I didn’t end up taking them. I flip-flopped up until the morning of the event (how many times I’ve sat in a hotel room staring at two teams…) and eventually decided upon the Kalyshi.

I think the Kalyshi are the dark horse of Season Five. With the Mutants and Mechanites taking a lot of thought in construction, and the Convicts having such a shocking ability, the Kalyshi are sort of forgotten. I think it helps that they are the less optimal team in Xtreme, where they debuted. However, they have four excellent Strikers that get a 50% chance of a Skill upgrade on the Season One chart, and their Jacks (if used correctly) can get a 7 dice Shove-Backstab-Slam to push people off of the four-point lane. It’s only Strength 5, but they too have a 50% chance of boosting that Strength. And all I need to do is move someone a little, since the Strikers have Jump and can squeeze into tight gaps to drop a few points.

Game One – Mike Clark’s Nameless

Mike is a strong player, and his setup caused me some extra thought. He had two Sticky Guards on the 4-point line, and flanked them with two Strikers. His two Hard Guards were on the 2-point lines. I had no chance of moving both Guards in a single turn, and the Shove can’t remove a player from the pitch so they would only get moved back in the following turn.

Eventually his Strikers moved, but that still placed a lot of threat hexes on the three point zone. Luckily, I was able to score just a little more than he did and kept the game pressed firmly at the far end of the pitch. One memorable moment was the end of a rush where my Striker had the ball but no chance of scoring due to threat hexes – no dice left. So I ran it into the far corner to reduce the chances of having it taken. He chose to pin me in place with a Hard Guard… meaning that I got a chance to use Jump to avoid two Evades and sneak out to score 3 points. The game ended with a three point win.

Game Two – Dan’s Veer-Myn

Dan came up from Bristol separately this time around, and it’s always a pleasure to play him. He had his Veer-myn in the configuration I normally choose (to mixed success in tournaments) – 2 Strikers with two ranks each.

We each scored every single turn. Every. Single. Turn. Every damn one of them. No failed shots, no balls left lying around, just wall-to-wall scores. It was a grind, but the score was moving slowly my way. It ended up on rush 14 as a landslide win to me, although I tend to think of rush 14 landslides as “technically” a landslide.

Game Three – Gareth’s Rebels

After explaining in detail to Gareth earlier in the day why I thought the Kaylshi got underestimated and why they were actually pretty good, I realised that perhaps this was unwise. I have only played against Rebels once before, and won in sudden death. I last played Gareth at the 2013 Nationals, where he had Marauders and killed three of my Veer-myn, contributing to his unexpected leap to Most Violent player (and totally at odds with his friendly, pleasant demeanour!)

Gareth scored four points in his first turn, and I dropped the ball in mine. From there, the score fluctuated between 3 and 6 points against me but somehow, by rush 14, I had pulled it back to a draw (with a few more “easy” catches rolling away across the floor). However, sudden death is pretty easy for the Home player and he picked up a one point win far later than I expected.

Game Four – Richard’s Rebels

Wow, Rebels are hard to play when you don’t have a lot of offensive power. Who am I up against next then? Oh.

I’ve not met Richard before, and he had an amazing custom built pitch with hand-painted floor, transparent acrylic walls, walled-off subs benches and even strike posts cunningly placed between hexes so as not to interfere with the model placement. The hexes were extremely large, since he has played with Nameless teams a lot in the past. It’s always great to meet new people!

This was another close run game, but at least it got to one or two points in my favour a couple of times. I used my Defensive Coach to call Offensive plays a couple of times to make sure that I got my lone Striker all the way back to the ball, up to the three-point zone and score. Again, at the end of the game I managed a final turn equaliser to put us into Sudden Death and again… the Home team advantage put me down a one point loss.

Conclusion

I always try to have fun even when I’m losing. And having such close games that finished much later than I expected, and much better than I expected (I was pretty sure Gareth and I would be commentating other games after a landslide early on) I really didn’t feel like I was losing. I was a little surprised to hear that I had come seventh out of fifteen (I was thinking that fifth was still possible) but on reflection, it makes sense since I really only won two games. If I had beaten Rich by two points, I would have been third place… but if wishes were horses, etc. I was really surprised that Jen came in last place, since that’s normally reserved for someone who lost all their games but the competition was so close this year that everyone (bar the stand-in player) had won at least one of their games.

Gareth was the only player to win all four of his games, beating Leon (South-East Regional Champion, and previous National Champion), Dale (North-West Regional Champion), and me (Southern Regional Champion) to get there. I feel glad that I gave him such a tricky game, hopefully I was the toughest opponent for him to beat! That’s almost an imaginary second place, right? But well done to Gareth, he played an excellent game, was great fun to face across the table and I can’t wait to see him again at the next Nationals, or one of the 2016 Regional events.

The only other thing I was close to was a Fan Favourite award, with a personal best of 39 cheers – I was only beaten by Mike, with 41 cheers.

Outside of the games, we caught up with a lot of people we’ve not seen since the last National tournament. Chris came up from Wales, Dale and his crew from Peterborough (Dale had some terrible luck, and perhaps his Teratons are now going to retire from a successful 2015?) and the more Northern folks like Dan, Charlotte and Gareth who don’t often make it down South far enough to cross our paths. It was really, really great meeting up with everyone and having a good laugh.

DreadBall Nationals 2013

Planning

After my disappointment that they had not gone ahead in November, and then the slight irk as I felt they had been replaced by the Ultimate game I passed on at the Charity Open Day, I was understandably thrilled when the Nationals were announced, postponed, for March 9th.

Not the most convenient day, as it means travelling across the country and arriving home quite late on a Sunday, but there was no way that I could miss this one. I got my “crew” together – Oli’s S2 Corporation (borrowing our Steelbridge Emperors again) and Jen’s S1 Corporation (our Starport Starlets, as usual) and that left me to decide how to go ahead.

What with one thing and another, there’s been no time to practice or paint. I wanted to stand a chance at winning so that left either Judwan or Veer-myn, two teams I felt that I could do quite strongly with and were already painted to at least a playable standard.

There was some sense to bringing the Veer-myn, as that’s what got me there in the first place. On the other hand, they didn’t really rampage quite as well at the Open Day as they had at the Welsh Regional tournament, and maybe I needed a little more skill (hence the Judwan).Jen and Oli practice while I try to decide which team to bring.

The other consideration was whether or not it would be immodest to bring the metal pitch I won in that Regional, especially since with the extreme lack of practice (I think I had two or three games since Christmas, including teaching new players) I was not confident in being able to think my way out of any problems.

The Day

After all that to-ing and fro-ing, I ended up with the Veer-myn. I’d packed both, just in case, but if someone clogged up the three point strike zone, the Judwan would never be able to get the points needed to come back.

The perfect place to pray for 6s...

The venue was amazing. I thought it was being held in a church hall, it was actually in an abandoned church. It fits the purpose of a gaming hall perfectly, with plenty of space but was very cold. I imagine this will be sorted in time, but they’ve only been open since October after the church was empty for 12 (or 20?) years. It’ll be nice to see what it’s like in the summer. A nice bonus was lunch included in the ticket price, I like this as it keeps everyone together rather than spreading out and keeps the cost of the day down for everyone.

Game One – Shaun Riley’s Triple Rs (S1 Corporation)

Shaun was a great player, I had a really fun game here. He also had a special wipe-clean mat with spaces for coaches, spent action tokens, cheerleaders, etc and he could write notes on them for every game and wipe it off when it was no longer needed. It’s a really good idea and I’ll see if he’s put it on the DreadBall Fanatics Facebook group.

Shaun was playing his Corporation aggressively, and did a good job defending his strike zones. We hovered both sides of the 0-point mark all game but in the last rush, it was one point in his favour. The Veer-myn had completely failed practically every Evade test that they had to take. I normally risk one or two without thinking because a three-dice 3+ test is almost a certainty.

So I was off to a bad start, but it was the best lose that I could go for (only one point conceded and a pile of cheers).

Game Two – Gareth Humphreys’ Goram Reavers (Marauders)

As Shaun was bottom of the winners and I was top of the losers, we were picked to play again but instead swapped with two others. I got placed against Gareth’s Marauders, and again he played aggressively. So aggressively, he killed four of my players! Kills don’t count, however, and I managed to get a hard fought landslide win – back in the running.

Gareth was another great opponent, good fun to play against and really polite as he murdered my rats. He went on to win Most Bloody, after he took out three of Jen’s players in a later game. We accounted for more than 75% of the casualties that got him there!

Game Three – Dan Haslam’s Sonic Strikers (Judwan)

Dan had terrible luck this game, and his Judwan were totally unable to dislodge me from the three-point strike zone – or at least, were unable to do so when they had the ball and could get up to score. By the time he had, I had replaced the Striker and blocked the gap. I mashed the three-pointers and pulled another landslide win.

I’m not a nice enough person to open that three-point strike zone, and I feel bad about giving Dan a game he found very difficult. Hopefully he still had a good game, and I enjoyed having a chat with him – another player who knows his stuff, and is good fun to play against. There’s not a lot that can be done against that sort of defence, especially when the Judwan have had their speed reduced. I think they’re pretty competitive in general (and too competitive in skilled hands) with the good speed, and not competitive enough by far without it. I don’t have any better ideas though, so have to leave it at that.

Game Four – Ian Fielder’s Ellshar Smashers (Asterians)

Asterians… why did it have to be Asterians? I got lucky in this game – his Jacks threw themselves down but few players got sent off, Dirty Tricks was fired from the Guard without anything, and Inattentive Ref came out early and wasn’t replaced for half of the game. That deterred any further shenanigans, for the short term. This was also the first game were none of my players got the Skill upgrade, meaning I was playing against a team practically the same, but a little bit stronger. He also adapted to my focus on three-pointers quickly and moved to block that off, since 5+ skill will make it difficult to get two-pointers in the lower strike zones.

OK, so this is Jen playing against Ian in game two. I had too much fun to take pictures of my own games.

I managed to kill an Asterian, but that didn’t help too much. He focused his upgraded Strikers (who did get the Skill bonus) on two-pointers, and I barely managed to scrape it until rush 13 when the landslide loss hit me. I was pleased to keep the game going that long, and Ian had a mastery of the game – he was perfectly clear on everything, and we clipped through the rushes at a good pace.

The Veer-myn watch the Asterians score again... and again... and again...

Conclusion

I loved every minute of the day! The venue was excellent, albeit pretty cold, there were plenty of tables and lots of space, the tea was nice, lunch was plentiful (several trays of Subway) and opponents wonderful. I hope I get to see them at another event this year. Jen and I are planning on going to the Mantic Open Days – one in May, and possibly another one later in the year – if they have DreadBall tournaments again.

The winner was Leon Chapman, the South-east Regional Champion using a Nameless team. I’d be interested to hear how he plays the Nameless, I’ve only tried them a couple of times and feel like there’s never enough action tokens to make full use of their team synergy. Second place was Ian with his Asterians, the only person he didn’t get a landslide win against was Leon. I think this shows that in the right hands, any team can do well.

Overall, I had a slight loss, a landslide loss and two landslide wins. This gave me six tournament points (just behind James M Hewitt himself) at fifth place. Oli had two landslide losses, so ended up down in tenth place with hardly any cheers – his worst result, I believe. Jen had a better day than both of us – she took a landslide loss with Ian, but got two landslide wins and a plain win and ended up on seven tournament points in third place! I am so incredibly proud of her, I didn’t even think about my own placing. I am happy with how I placed, but ecstatic with Jen – she puts it down to luck, but she beat Oli by a landslide in a practice game the night before. I think the lack of practice recently hit me and Oli hard, but Jen has managed to keep her skills sharp (possibly sharper?) over the Winter months. I think that also means that officially, she is the third best DreadBall player in the UK?

Because the top positions were taken by pathfinders or staff members, their prizes trickled down to the first civilians… which meant Jen and I walked away with new toys! Having gotten everything in the Kickstarter, we called up a friend to find out what they wanted and donated it to their collection.

Unlike recent tournaments, Season Two Corporation teams were very thin on the ground – only Oli brought one. Nameless and Teratons are still popular with two teams each, two Judwan teams, two Veer-myn (on the rise?), only one Marauder and Asterian team (down from the last tournament) and, as usual, three Corporation teams. Plain old humans are always popular, it seems.

We had a few chats with James and Tim from Mantic who both told us that the DreadBall community was one of the nicest gaming communities that they’d ever seen. Apparently other game systems can have less friendly people at the top tables (and I’ve heard something similar from the Warhammer podcasts that I listen to), but DreadBall tournaments all feel like club games and friendly atmospheres. There were two Teraton players at the Nationals who weren’t even looking at winning, necessarily – just trying to outdo each other on body count (and were both outstripped by Gareth’s Marauders!) This event cemented my love of the hobby and the scene and I aim to attend as many local tournaments as possible and whichever of the official Mantic events we are available for. I love that it’s something I can do with my wife, and my friends.

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The next tournament on the horizon is the Bristol Megalofunotron at the end of March, and then there’s nothing planned until May. I need to get out of my painting funk and start getting something done again – I’m OK for Bristol (I intend to take the Zees) but I still have a lot of other teams to paint before my Xtreme Kickstarter delivers at the end of the year!

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Leon Chapman, who won the tournament, has written his own experiences of the day on the Mantic forums.