HATECon One Tournament February 2016

This was a last minute decision, since East London isn’t terribly easy to get to from the West Country but I have a friend living there that I haven’t seen in a long time – the efficient use of time is to visit one and attend the other!

My choice of team was made, as is traditional, on the morning. I chose the Rebels in the end since they are better painted than the Ada-Lorena, and I wanted to show off. As for upgrades, I chose two ranks on each of the Gaelian Jacks (they’re the centaur-type that can run and slam).

This was the first tournament to use the 2016 style rules pack, where Jacks can move up to half of their movement on actions.

Game One – Dale’s Tsudochan

Dale was running this tournament, and he brought his stunningly painted Tsudochan team. As usual, he’s got to the precise requirements of the team and did a great job of keeping the pressure on me. On the other side, my dice completely abandoned me – I don’t normally complain about my dice, but right here they were awful. I failed so many “easy” rolls, to dash, to pass, to catch, and so on… it was a little painful to watch. It wasn’t too bad, as I managed to score 2 kills and 3 4-pt shots but I ended up losing by 3 points. The game had swung quite significantly, I was 5 points down early on and three points up later in the game, before the final score.

Game Two – Leanne’s Veer-myn

If I play Dale in a tournament, I’m probably also going to play Leanne. Her luck was typically excellent, and I was almost completely unable to clear the 3pt zone of rats. In the end, she won with 5 points.

Game Three – George’s Teratons

Teratons are as usual a challenge. George was fairly good at keeping the Strikers away from scoring, but eventually I managed to scrape together 7 points for a landslide win, and my first of the day.

Game Four – Andrew’s Marauders

This game was incredibly close, and it was the first time of the day I hadn’t been the Home player (Andrew had been slightly luckier; this was his fourth Home game). Andrew’s Marauder team had an interesting setup – they ignored guarding the strike zones and instead bunched up near the centre line for an early push. Like George, Andrew’s guards did a fantastic job at managing the Ralarat Strikers. When they were on the pitch, they were too far away usually to do anything. He scored a 2pt lead early, and it was several turns before I managed to equalise – to be immediately bested by another greenskin 2-pointer. The ball moved around a lot without a score, until the very last turn when I finally managed to score a 4-pointer and edged a 2pt lead. That last action was the first time the score had moved into my favour, that was how close the game was.

Conclusion

Two wins and two losses, I feel is a fairly good result. It was great, as always, to see Dale and co again and I got to play against some new people which is always a pleasure. I look forward to seeing some of them at the Bristol tournament.

I was a little too tired to explore the rest of the con, but they had a lot of other wargames events on, demo games, some roleplay stuff and a bring-and-buy sale upstairs. It’s probably for the best that I stay away from shop, I’m sure that many people would understand! The only downside is that I feel the lighting downstairs was a little dingy and dim. Overall though it seemed very well organised, there were plenty of staff checking things were going smoothly and they were easy to identify with their bright yellow t-shirts.

On to the scores! Dale rather embarrassingly took first place with his Tsudochan, Rob failed to take most bloody. I ended up in fourth place myself, and had most 4-pointers. The thing that I was most pleased with however was the Best Painted award, as done by player vote! It’s the first time I’ve won best-painted and it was one of the (distantly hopeful) reasons that I brought the Rebels instead of the Ada-Lorena. They are one of the teams I feel I’ve done the best on, but my opinion is not always matched by that of the world at large. I was disappointed in a previous tournament not to have won for the painting of my Martian team which was, at the time, my best work. I have a nice certificate, and another art print to put with the others (I must get those on the wall some day).

All in all, it was a fantastic day and I will try to go again next year if they run again and I get the opportunity.

DreadBall Southern Regional 2015

The Southern Regional this year was held in Brighton, a city I have only ever seen in the dark, going to the theatre. In the day time it is beautiful. As I walked from the train station I could look down a hill along a long straight road all the way to the sea. Brilliant.

The venue was the King and Queen, an oversized 18th century farmhouse converted to a pub and really playing up it’s old roots with pictures of royalty from previous centuries on every wall. We were playing in a room upstairs although the weather was so nice maybe we should have gone and played al fresco.

The turnout was a little disappointing – Dale brought his carful down from Peterborough and I had trekked from Bristol (although staying with family in Portsmouth overnight to make the journey slightly easier). The only local was Simon, the organiser, who we had met in London a month earlier. However, such a small field was balanced by the fact that all players were extremely good at the game and veterans of tournaments – often placing quite highly in the results table too.

As I have all year, I brought the Sphyr with the same loadout of a Defensive Coach and two coaching dice.

Game 1: Leanne’s Veer-myn (the Strike-Happy Squeakers)

Immediately I had a sense of deja-vu as I had played Leanne first in London, same teams and same upgrades. This time however I was more lucky, and managed to push the rats around with relative ease using a forward Guard while a Running Interference card helped disrupt the rats scoring. The game ended at half-time in a landslide to me as I opened up the four-point shot. As an extra boost, I had the Ball Shatters card in my hand at the end of the game in case it hadn’t worked out.

Game 2: Phil’s S1 Corporation

Phil got to the top table at the end of the London Regional, and we had played previously in Wales (although he was using Teratons then). I managed to get a couple more four-pointers in this game, and ended it halfway through with another landslide win.

Game 3: Dale’s Teratons

Dale is always great to play against – he knows his team inside out and always gives me a challenging game. The fact that we have ended up against each other in the final game in the last two tournaments, which by the Swiss system means we should be roughly evenly matched, bears this out a bit. I decided to forego my normal Sphyr passing game and trying to get 3-pointers and to focus entirely instead on preventing him getting three-pointers and using my large number of good Strikers to score 2-pointers exclusively. The passing is a good backup in case one of those strike zones in blocked, but I didn’t need it in the end.

The game started a little poorly as I ran up to put the Teratons on the launch lane into threat hexes… which he teleported out of and slammed my poor strikers. I must pay more attention to the teams I am facing…

Regardless, the strategy worked well for me, and based entirely on 2-point strikes (and Dale’s poor luck) I took a third landslide win.

Game 4: Phil’s S1 Corporation again

Rather than play Rob (who I’d not played yet) or Simon (who was really the spare player), I was paired up against Phil as the second place person, and who had the best chance to beat me. This game started poorly for both of us – he fumbled a strike attempt, and I fumbled picking up the ball after it. I realised that this was the first game that the score had even gone into the other player’s track; although I could afford some loss given the relative Strike differences.

In the later turns, I moved a Jack away from defence to get the ball for a long throw… and again, I fumbled it. This left the 3-point zone open for more points from Phil, bringing the score back to a 1-point lead to me, and on turn 14 I brought it back up to a solid 4-point win.

Conclusion

So with 4 wins, three of them landslides, I took the tournament and the beautiful trophy! The calculations were being made after game three and it was almost in the bag – I could lose by 6 points and still be ahead on strike difference. In a landslide loss, I would need to have more cheers to win the tournament.

This shows one of the benefits of treating a landslide like a regular win in terms of tournament points. Without it, we would have been able to call the tournament completely after game three and the final game wouldn’t have had any peril, or point. As it was with strike difference it was very difficult for me to lose (I just had to prevent being completely steamrollered) it was still a possibility and I could have lost the tournament if the dice had been unkind to me.

In the final standings, Rob took the Wooden Spoon and the Most Violent (7 kills, out of 13 in the tournament as a whole), Phil took third place and Dale took second. I got first place, as well as Fan Favourite (most cheers, although this wasn’t a particularly huge number) and Hot Shot (most four pointers, I got 4 across the day). Due to the low turnout, there weren’t any prizes besides the trophy but Simon painted some Xtreme free agents in gold and silver for us – I got a Pusk Rampager for Fan Favourite and a Judwan for Hot Shot. Great stuff!

So this follows the trend so far of winning one tournament each year, and proves that I can do it without the Veer-myn. I’ll probably be taking the Sphyr to the UK Nationals in Nottingham in October, where we’re hoping to bring a few more Bristolians and expecting to meet the Peterborough crew again.

London & South-East DreadBall Regional

One of these days...

My second regional tournament this year was all the way over in London. As I left Bristol by train, I saw some hot-air balloons in the distance and remembered it was the Balloon Fiesta weekend.. Ah well, I’m sure I’ll catch it next year (for the twelfth year in a row).

It was held at Dark Sphere, an interesting place that felt a little like B&Q with the high shelves stacked full of models along one wall, the other wall covered with row upon row of gaming tables. The only downside is the railway track built onto the roof. I was able to tune it out from the beginning of the day but partway through the final game it started to intrude on my awareness more and more and became a real distraction. Fourteen DreadBall players came out for the event including a rather large number from the East of the country – including super-champion Leon Chapman and dedicated traveller Dale Robinson, with their crew in tow.

I was disappointed that my Kickstarter package hadn’t arrived as it meant I didn’t get to use the foldable pitch mat but it’ll be here soon… soon… I got a good look at someone else’s mat although I didn’t get a chance to play on it myself.

One of these days...

Once more, I took the Sphyr along. I’ve not had a lot of chance to practice before the event (something I will have to rectify before the next one) but I feel like they worked sufficiently for me.

Game One – Leanne’s Veer-myn

My first game was against one of Dale’s gang, Leanne. She put up the standard defence of three Strikers on the back strike zone, and they proved extremely difficult to move on. I was reduced to grabbing two pointers while she scored three-pointers, taking many more risks than I would have done when using the rats. I was rather late in blocking the three point zone, expecting that the Veer-myn’s poor skill would work in my favour. The game ended in a 3pt loss.

Leanne's lovely rats

Game Two – Simon’s Kalyshi

Simon’s Kalyshi were absolutely beautifully painted. I’ve not had a chance to play against any of the Season Five teams yet, and haven’t had a good look at the book either (despite having the PDF). Unfortunately, they were not terribly lucky with the ball and I was able to score three pointers happily, and end the game with a landslide win.

I was so happy to have played against such beautiful modelsDidn't jump once

Game Three – Rob’s Brokkrs

Rob is a veteran tournament gamer who typically goes for “most violent” prizes. He has played Marauders and Teratons in the past in service to this objective, and  the Brokkrs are just as bashy as either of those teams. Last time we played I managed to landslide him with a team of Zees in turn five to the amazement of all. This time was more difficult though. The Brokkrs were brutal, and managed to kill two Sphyr (although I did manage to get one in return). They are much more resilient than the Forge Fathers, and much harder to put down. Near the end of the game, I had a tough choice to make. Either go for a risky, moving two-pointer to win by a landslide, or a slightly easier three-pointer throw that was near to a Jack. I took the chance with the Jack who had a Running Interference card hidden away, knocking me down and giving him the initiative. The game did end a couple of turns later with a landslide win for me.

Despite appearances, not your grandfather's Forge Fathers

Game Four – Dale’s Teratons

Dale and I are fairly evenly matched. Our teams were identical to those we took to the Wales Regional, where we faced each other in the final game of the day. This time however, he beat me by 3 points. It was very nearly a landslide win for him, thankfully I managed to claw back three points near the end of the game (there was no way that I was going to manage a draw let alone a win).

Conclusion

Overall, Leon Chapman took home the prize with his Convict team. If he was beaten in the final game, it may have gone to someone else but he had an impressive lead at that point and it would have been difficult.

I came out fifth again, which I feel is a strong position. I had a lot of fun in all of my games, and my first games against Leanne and Simon were terrific. Simon’s models in particular are fantastic, truly beautiful pieces. He won a joint prize for best painted, as there was another team there (Void Sirens) that were also absolutely stunning – not playing against them though, I didn’t get quite as good a look at them.

It looks like I will be seeing Dale & Co at the Southern Regional in Brighton, along with Simon (for whom it is home turf). I need to decide whether to stick with the Sphyr or try out a different team.

The spread of teams at this event was very good. Season Two was under-represented, but there were no Rebel teams (surprising, given the internet’s current whines of overpower) and four Brokkr teams (mostly using Forge Father models). There were even two Convicts and one Kalyshi team, and I’m glad that in addition to playing two new players, I got to play against two new teams. Variety is fun!

All in all, I had a great time. Big thanks to Rob Taylor for running the event, and to all the players who came out for it. With the loss of the Bristol Pathfinder, it looks like it is definitely down to me to organise the next tournament in the South West and that will probably have to be March next year now. Watch this space!

Finally, some of the other teams that I managed to snap whilst there. Couldn’t work out which was which with the Convicts, and forgot to get people’s names, but some pictures are better than no pictures!

Finally, the two teams that were tied for Best Painted:

Wales and South West Regional Tournament 2015

This year was a huge improvement for the tournament. There were fourteen players overall, coming from Bristol, East Anglia and even Wales! Genuine Welsh people! And just after Mantic added “and South West” to the name, too.

I’d been intending to bring the Asterians, but had screwed up the painting a bit so took the Sphyr instead. I was joined by Jen with her S1 Corporation as usual, Dan with Veer-myn, Stuart with his S2 Corporation and Dai who forgot his team on the day (he borrowed Dan’s S1 Corporation). As for upgrades, I took two coaching dice and a Defensive Coach.

Game 1 – Chris’ Rebels

This was a very, very close game. We went into Sudden Death, which I don’t recall happening in a tournament for me before. I scored a few four-pointers, and my Jack at the back of the pitch was indestructible – as a result of Slambacks, he sent off both Rin Guards and the Gaellian Jacks before he was finally knocked out for a turn.

These guys were knocked out in short order by a single Sphyr Guard...

In the first round of Sudden Death I managed to grab a single point and win the game. Exhausting, nail-biting, thoroughly exciting game!

Note the sin bin and subs bench...

Game 2 – Phil’s Teratons

Phil had travelled from the other side of the country for his first tournament with Dale, a well-known and very strong Teraton player from East Anglia who I’ve seen at many tournaments and hadn’t played competitively (he did come to see us for a DreadBall day in Bristol, where we got a friendly game or two in).

These guys were also knocked out by a lucky Sphyr guard..

Phil has been trained well, and made things very difficult for the fish men. However, the dice were still with me, and I managed to not only move two of the players blocking the three-point zone up – but kill them completely! It wasn’t helped that in the first action of the first turn, he slammed one of my Strikers, who doubled moving onto the ball, evaded out of the threat hex, and scored two points to get the very earliest of early leads. The game ended in a landslide win for me.

Game 3 – Dai’s Corporation

I was coming away from lunch on a bit of a high – I’d bought myself some new toys, I was winning my games (though not in the lead, certainly)  when I came up against Dai – an ex-work colleague who I hadn’t caught up with very recently. He completely dismantled my team and I hope I didn’t come across as a sore loser – there was literally nothing I could do to stop it. There were no glaring errors in his play to exploit, and in the standard approaches I tried my dice disappeared. He kept apologising (I probably had a real frown on by then) but really, I’d just done the same thing to Phil in the round before so it wasn’t a problem. One landslide loss to me.

Game 4 – Dale’s Teratons

Finally, we got to play each other in a tournament! Both a little tired (admittedly, he had driven four times longer than I had and most of the Welsh guys had come further than us too), I made some huge errors. I didn’t calculate the Teraton Teleport properly and kept miscalculating where he would choose to go, then I got into place for a risky throw only to have it pointed out to me that the shot was blocked. Despite the fouling up, I got a three-point victory.

Final Results

Chris’ Rebels came in first place, as well as getting Fan Favourite (most cheers) and Hot Shot (most four pointers). He was only beaten once, and barely at that, so I take some pride in my first game win against him. Stuart had been in the running for first place but the way the final scores shook out, he dropped down to fourth place. I finished in fifth, which I feel is a fairly good place in a fourteen-player tournament.

Looking back, I was much more aggressive than I needed to be in some games, and needed more defence than I put into. A single player to guard the three-point strike zone doesn’t work against all teams, and I need to vary my setup depending on my opponent. I think the upgrade options were right for the team overall, the defensive coach saved me a couple of times (against two Teraton players, and to deny the Rebels a four-point shot, definitely!) and having the coaching dice to boost a high scoring shot early in the game were extremely helpful.

I will probably try taking the Sphyr to another tournament this year, I’m still planning on going to the Southern Regional and the UK Nationals for certain and it’ll either be the Sphyr or the Rebels (because they are probably my best painted team). I know that Dale is aiming to get to every regional this year, who knows if we will face each other again in Brighton or Nottingham…

Finally, here are some of the painted teams from the event! I’ve forgotten who they all belong to, because I am an awful awful person. If you want to correct me on anything, please comment below! It was really difficult to choose my favourite, every time I looked I had two favourites… then I went for another more detailed perusal and came back with two totally different favourites… it was a tough decision and I don’t remember who I voted for in the end. Here’s the few I managed to grab a picture of – enjoy!

Bristol Megalofunotron Tournament Review

This was another local tournament, like the Bristol Blitz last year. It would be nice to bring every different team to a tournament at some point, to get proper use out of all of them, and given that I’ve been using Zees a lot this year (especially in the Cardiff League) it would be a good chance to get those out for a bit.

The tournament has a slightly different format to the traditional tournaments we’ve been to, and instead of just being four plain identical exhibition matches this was more of a surrogate league – each game is an exhibition match with more credits, and the team you use each game is based on the team you had in the previous game. Unlike a league, any rank increases are rolled at the beginning of each game, and deaths are ignored (instant, free resurrection between games).

In addition, it’s a five-game tournament and the final game was an Ultimate multiplayer game.

Game 1 – Andy’s S2 Corporation (4pt win)

Andy was great fun to play against – I got a good six-point lead early on but he refused to let me get the landslide. We made it through to the end of the game, where I got a final point to put me on four and with the three-point strike hex blocked up with two on the bonus lane, it was going to be impossible for the Corporation to score a win. This is one of the games that I expected to be the hardest, since the Zees had the fewest upgrades. The Monkey Business dice didn’t favour me much, but the Offensive coach was very useful.

He did kill a monkey though.

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Game 2 – Rob’s Asterians (7pt landslide loss)

The Asterian Dirty Tricks and Dive-Taking failed to do too much to the monkeys, as expected. Rob played well and blocked the three-point strike hex from me, and with their 3+ Speed there was nothing I could do to open it up. Like the last times I played Asterians (at the Charity Open Day and 2013 Nationals), I was permanently on the back foot trying to slow down what seemed like an inevitable loss. I managed to hold off until turn 12, which is pretty good for a Skill 5+ Jack team against one with Skill 3+ Strikers.

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The best moment of this loss was pointing out that he hadn’t called any fouls all game, and I’d had ten models on the pitch uncontested for almost the entire game. It clearly didn’t help me, but it was rewarding nonetheless. On the flipside, I didn’t notice that he’d had 7 players on the pitch for at least half of the game himself.

Game 3 – Cai’s Teratons (3pt win)

Cai was a sharp player, he knew how to use the Teratons to best effect and made it difficult for me to pick up the ball by applying threat hexes to it. At one point, I played the Ball Shatters card to my own player because he wouldn’t be able to safely Evade out of two threat hexes. When relaunched, the ball landed in the only spot with two threat hexes on it, so it didn’t really help me at all. He called foul almost every one of my actions, but found it difficult to kill off the monkeys quickly enough to stop them scoring.

Game 4 – Josh’s Robots (7pt landslide win)

I wasn’t too sure how I would end up doing against the Robots, and Josh didn’t know about the Zees. I managed to kill a Robot Guard by slamming them in the back (with plenty of threat hex support, obviously) and in my final turn, took a one-dice 4+ chance at a 4pt Strike to get the landslide… and got it.

I don’t think Josh is used to someone fouling against him, and I feel a little bad about fouling, but the Zees require the foul to be able to do anything. Still, he called more fouls than Rob did and got a few monkeys sent off – just not enough.

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Josh had a great, simple paint scheme for his robots – white undercoat with a coloured wash for position. One of the big problems with robots is determining player role, since they are all so similar, but this made it so easy for me to tell what was a Jack, a Striker or a Guard.

Game 5 – ULTIMATE!

The Ultimate game involved Andy, Rob and Josh from my previous games, as well as a Nameless team and an S1 Corporation team (Tom, who I’ve played in previous tournaments) to make a full six players.

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I called Defensive plays for the first couple of turns, but didn’t need the dice and didn’t get much done in those turns. I’m not sure whether it was subsequently calling Offensive plays or just having more Zees on the pitch closer to the action that did the trick but I started scoring again. At one point, I was tied for first place with Tom’s Corporation and Rob’s Asterians but Tom scored an extra couple of points on me to pull himself ahead and push me down to third place when the time ran out and we ended the game.

I think I liked this game more than the others in the day – I even managed to pull a couple of nasty surprises on people (Running Interference cards!) and took a Nameless Hard Guard off for three turns thanks to many threat hexes and a slam in the back (with a few unused Monkey Business dice).

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Conclusion

Overall, Jen and I did pretty well – she won her Ultimate game by a landslide, and we were both tied on tournament points with Tom (who won our Ultimate game). Taking into account strike difference, Tom came in second, I was third and Jen was fourth. I think that’s a brilliant turnout for the Zees. I think it was even better for Jen, who had misunderstood the format and was reducing her tournament bonus each game, instead of adding it on, and effectively was being outranked by her opponents in games two and three. I think – although I’d need the complete results to be sure – that if the Ultimate game hadn’t happened I would have been in second place.

The overall winner was Rob Taylor with his Asterians – I’m definitely going to have to arrange some practice games against them, since they are the team I do the worst against.

The aim of the ‘league-ish’ format was to encourage other teams to come who are perceived as needing a bit more development to be competitive – teams like the Zees, the Robots and Z’zor. I think it definitely helped the Zees to be able to spend more than 20mc since they need an Offensive coach to really push for the big scores but 5+ Skill (and unpredictable coaching dice) is even more crippling for them than it is for the Veer-myn. On the other hand, every other team had the same number of upgrades as I did so it was still a set of four balanced matches.

I like the different format, it kept things interesting and I was really pleased to have done so well with the Zees. I hope that other people will take them in the future, since I have not yet played against them – I think they’d be an interesting challenge. It was also very good to have two full Ultimate games – no dead Strike zones – with all the chaos that entails. I’d like to play another tournament in this format one day, but it’s quite tiring – four hour games and a two-hour Ultimate game to cap it off is a gruelling schedule.

The giveaway for this tournament was a set of custom acrylic tokens with a Bristol Vanguard logo on them (a Banksy bear throwing a dice) – Jen and I picked blue and red to supplement the green Kickstarter ones we already have.

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Cardiff League – Weeks Five to Nine

I was missing playing DreadBall regularly – tournament season appears to be in the Spring, and it’s been difficult to play against people other than Jen for a while. I eventually approached the Cardiff League guys to see if they would allow me to join, given that I could only attend in person every fortnight (at best) and would have to play most of my games remotely via Vassal. They seem to be more organised than the last couple of leagues in Bristol – the first one followed the rules from the book and people failed to challenge or complete their assigned games in the fortnight provided each round, the second was a more open double-round-robin but I had a couple of people stand me up and found it difficult to attend on the busiest club nights, no-one else was able to attend the same nights that I was and many didn’t try to arrange games on the forums (or reply to my calls for the same).

The Cardiff League has a very disciplined organiser sorting out the match-ups for each week, rounding up the results and making sure it all keeps ticking along. I’ve jumped in to replace one of his teams, with the team ranking and league points that they had accrued so far – 2 losses and a draw.

I decided to take my Zee team along for this league, since I think a developed Zee team could be interesting to play with, and I’d like the practice to try and perfect their tactics. Since I was replacing a Zee team, I only got 17 credits to boost my team rating – I bought an offensive coach and saved the rest for later. As I’m starting in week five, I’m hoping to organise some friendly games via Vassal so I can get some experience on the monkeys and make them better for the league games.

Game 1 – Home vs The Cylon Conspiracy (Robots)

The Cylon Conspiracy had a huge lead on me, having a few landslide victories behind them and on top of the league table. Being the underdog that I am, I got a bunch of free agents here. I got an Asterian Guard, a Sticky Nameless Guard, and two more Zees.

I swarmed the pitch and managed to get a few good scores, but couldn’t keep the three-point strike zone defended well enough and ended up six points down when I had to concede the game early and run to catch a train. I made enough cash after the game to buy two cards, and replace a dead Zee. Two of them managed to get experience, but not enough to gain a rank.

Game 2 – Away vs Squad Sonny (Robots)

I was hoping to squeeze this in on the same day as against the Cylon Conspiracy but the schedule was against me. Instead, we arranged this game by Vassal. It’s not as hard as I thought it would be to play via Vassal, and doesn’t get in the way too much.

Squad Sonny had a huge team rating, 250 against my 134. This meant my underdog bonus was more than I could possibly use. I bought Buzzcut for the game, and got a few free agents – Asterian Guard and Jack, and a Teraton Jack. The Teraton spent the whole game on the bench because I’ve not played with them yet, and I’m not sure how best to use their abilities. Buzzcut I used for some muscle, but wanted to keep the scoring to the Zees (as poor as they are) to try and get some experience. This worked well, with my two experienced monkeys scoring early on and getting me a six point lead before half-time.

Unfortunately, good luck doesn’t last and I wasn’t able to score again – Squad Sonny managed to push enough models around to get a four-pointer, and ended up winning by two. However, with the underdog bonus I had enough to max out my cards for the next game, and still have plenty left over to buy something else. I don’t know if I’ll buy more Zees, since there is a limit of fourteen and I would like the space for MVPs if I am the underdog again. I could buy some Cheerleaders to try and capitalise on scoring, so the cards can get me easier scores, the scores can get me fan checks, the fan checks get me the coaching dice that I’ll need to help guarantee the score for next time.

My two happy scorers both got Skill increases after the game, so given how close I was to a win this time (landslide, even!) I could actually get it to work next time!

Game 3 – Home vs Yutani Predators (S1 Corporation)

This was another Vassal game, but a little trickier without voice communication. I worry enough that I might be misunderstood with my voice, let alone in plain and emotionless text. The first half of the game was a frantic score-fest, with my two ‘striker’ Zees running and scoring three-pointers every rush, but having them negated instantly by a three-pointer from the Corporation Strikers. After a couple of fumbles from the humans, and a break in the scoring, I finally managed to pull ahead and started to get a lasting lead, and the game ended as a win five points up to me.

Because of all the scoring, I got man monkey of the match, and another ability on one of my ‘striker’ Zees – who got Misdirect.

After this game, I’d maxed out on cards and had oodles of cash left. Looking at team rankings, I can’t expect to get too many more free agents so I bought a couple more Zees (never a bad thing) and a pair of cheerleaders, just in case.

Game 4 – Away vs the Tannhauser Kaiju (Teratons)

Yet another Vassal game – I will be trying to make it to the store at some point, as I need to get some paints and I think I’ve earned the leave at home. This was my first experience with Teratons, on either side of the pitch and they were formidable. Lots of upgrades (two Keepers) and the Teleport ability is incredibly useful! Why ever Evade again?

First score went to the Teratons, and they kept the pressure up high throughout the game. Even with my new hires, there were times I only had 5 on the pitch and no subs to bring on! While not quite so back-and-forth as the previous game, the tit-for-tat was a spread out a lot more and the score didn’t come near my cheerleader till near the end. My Monkey Business dice only gave me a little luck near the beginning, and I realised that Teleport can’t stop a determined Zee from Stealing the ball from a Teraton – but rolling low will scupper that.

My favourite points of the game were having more than half of my team in the Sin Bin thanks to injuries and fouls, and using a Running Interference card to snatch the ball before a Teraton Jack could pick it up… then doubling and running off with it! That Zee eventually sprinted off to a far corner of the pitch, where a Teraton Keeper attempted to teach him the error of his ways. It worked, but the ball scattered off the wall and straight back into the Keeper, who flubbed the catch, and a weird bounce dropped the ball into the almost undefended three-point Strike zone. That was the rush lost, and my final rush for one of the new Zees to sprint up, grab the ball (doubling with 5+ skill), and score (doubling with 5+ skill) to end the game on a 5 point win.

Monkey of the Match was mine again, same Zee as before (both times, he’d done nothing) and that meant a rank increase. He got Running Interference. Another Zee got a Skill increase, and three more are close to advances.

I’d love to play these Teratons again, it was a real challenge – but after the game they did buy a new Guard, so maybe I’d best save some cash for resurrection bills…